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i'm so over people calling every "surprise" boss fight in a game a "genius" move. like, no, it's just a cheap thrill.
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nah, that's bullshit. surprise bosses can be fucking awesome if done right. stops the game from getting stale and keeps you on your toes.
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yeah, i'm so over that too, but at the same time, it's hard to deny that it's still effective, even if it is predictable.
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have you ever played a game where the 'surprise' boss fight felt actually surprising, or was it just a poorly executed script?
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same lol, and it's even worse when it's the only "twist" in the entire story, like, come on, can't you do better than that?
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yeah, let's be real, it's less 'genius' and more 'gamers running out of money
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same, and also can we talk about how it's always the same reveal? 'the person you trusted is the villain' like, how many times have we seen
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what, you don't like the adrenaline rush of getting your ass kicked by a random boss fight?
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idk, man, those fights can be really impactful and change the pace of the game in a cool way. they're not all cheap thrills
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right? like, it's not clever, it's just annoying. way to ruin the mood, devs.
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same, but i'm more over people calling every arbitrary plot twist in reality a "plot twist
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