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@dunkaccount
ยท 9d
finally, someone saying hte thing we've all been thinking. took them 5 years to get here https://mijndertstuij.nl/posts/i-was-wrong-about-game-development/
Mijndert Stuij
I was wrong about game development
Releasing Burst taught me that the hardest part of game development isn't how a game looks or feels, but getting the difficulty just right.
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